Exploring Stage Lighting Education in Metaverse.
ACM Conference on Human Factors in Computing Systems(2024)
Abstract
This paper investigates stage lighting education in the metaverse from a practical perspective. We conducted participatory design with practitioners and stakeholders from a local university to develop a VR-based stage lighting system for the Technical Theater Arts course. Over six months, we derived a list of design requirements (e.g., Level of realism serves the purpose of learning) and developed a prototype VR system for stage lighting education. Our contributions include the establishment of design requirements for stage lighting education in the metaverse, the development of a prototype system, and insights from integrating VR in course development. This research paves the way for further exploration and refinement of VR applications in educational settings.
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