Video game addiction is associated with early stage of inhibitory control problems: An event-related potential study using cued Go/NoGo task

ADDICTION BIOLOGY(2024)

Cited 0|Views0
No score
Abstract
Video game addiction (VGA) is associated with cognitive problems, particularly deficits in inhibitory control. The present study aimed to investigate behavioural responses and event-related potential associated with specific response inhibition using the cued Go/NoGo task to examine the effects of VGA on brain activity related to response inhibition. Twenty-five individuals addicted to video games (action video games) and 25 matched healthy controls participated in the study. The results showed that the VGA group had significantly more commission error in the NoGo trials and faster reaction time in the Go trials compared with the control group. The event-related potential analyses revealed significant reductions in amplitudes of N2 cue and N2 NoGo in the VGA group. While there was no significant difference between the N2 amplitudes of the Go and NoGo trials in the VGA group, the control group had a larger N2 amplitude in the NoGo trials. These results indicate that VGA subjects have difficulties in the early stages of response inhibition, as well as some level of impairment in proactive cognitive control. The graphical abstract depicts an overview of the study and main results. The main results demonstrated the problem in preparatory process, conflict monitoring, and response inhibition. image
More
Translated text
Key words
cued Go/NoGo,event-related potential (ERP),inhibitory process,video game addiction
AI Read Science
Must-Reading Tree
Example
Generate MRT to find the research sequence of this paper
Chat Paper
Summary is being generated by the instructions you defined