PX-MBT: a Framework for Model-based Player Experience Testing

Science of Computer Programming(2024)

引用 0|浏览2
暂无评分
摘要
As video games become more complex and widespread, player experience (PX) testing becomes crucial in the game industry. Attracting and retaining players are key elements to guarantee the success of a game in the highly competitive market. Although a number of techniques have been introduced to measure the emotional aspect of the experience, automated testing of player experience still needs to be explored. This paper presents PX-MBT, a framework for automated player experience testing with emotion pattern verification. PX-MBT (1) utilizes a model-based testing approach for test suite generation, (2) employs a computational model of emotions developed based on a psychological theory of emotions to model players' emotions during game-plays with an intelligent agent, and (3) verifies emotion patterns given by game designers on executed test suites to identify PX-issues. We explain PX-MBT architecture and provide an example along with its result in emotion pattern verification, which asserts the evolution of emotions over time, and heat-maps to showcase the spatial distribution of emotions on the game map.
更多
查看译文
关键词
PX testing,emotion modeling,model-based testing,agent-based testing
AI 理解论文
溯源树
样例
生成溯源树,研究论文发展脉络
Chat Paper
正在生成论文摘要