Gaussian Splatting in Style
CoRR(2024)
摘要
Scene stylization extends the work of neural style transfer to three spatial
dimensions. A vital challenge in this problem is to maintain the uniformity of
the stylized appearance across a multi-view setting. A vast majority of the
previous works achieve this by optimizing the scene with a specific style
image. In contrast, we propose a novel architecture trained on a collection of
style images, that at test time produces high quality stylized novel views. Our
work builds up on the framework of 3D Gaussian splatting. For a given scene, we
take the pretrained Gaussians and process them using a multi resolution hash
grid and a tiny MLP to obtain the conditional stylised views. The explicit
nature of 3D Gaussians give us inherent advantages over NeRF-based methods
including geometric consistency, along with having a fast training and
rendering regime. This enables our method to be useful for vast practical use
cases such as in augmented or virtual reality applications. Through our
experiments, we show our methods achieve state-of-the-art performance with
superior visual quality on various indoor and outdoor real-world data.
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