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On Tractable Φ-Equilibria in Non-Concave Games

arxiv(2024)

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Abstract
While Online Gradient Descent and other no-regret learning procedures are known to efficiently converge to a coarse correlated equilibrium in games where each agent's utility is concave in their own strategy, this is not the case when utilities are non-concave – a common scenario in machine learning applications involving strategies parameterized by deep neural networks, or when agents' utilities are computed by neural networks, or both. Non-concave games introduce significant game-theoretic and optimization challenges: (i) Nash equilibria may not exist; (ii) local Nash equilibria, though existing, are intractable; and (iii) mixed Nash, correlated, and coarse correlated equilibria generally have infinite support and are intractable. To sidestep these challenges, we revisit the classical solution concept of Φ-equilibria introduced by Greenwald and Jafari [2003], which is guaranteed to exist for an arbitrary set of strategy modifications Φ even in non-concave games [Stoltz and Lugosi, 2007]. However, the tractability of Φ-equilibria in such games remains elusive. In this paper, we initiate the study of tractable Φ-equilibria in non-concave games and examine several natural families of strategy modifications. We show that when Φ is finite, there exists an efficient uncoupled learning algorithm that converges to the corresponding Φ-equilibria. Additionally, we explore cases where Φ is infinite but consists of local modifications, showing that Online Gradient Descent can efficiently approximate Φ-equilibria in non-trivial regimes.
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