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Modeling Reactive Game Agents Using The Cell-Devs Modeling Formalism.

Winter Simulation Conference(2023)

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Abstract
Intelligent game agents are vital to modern games as they add life, story, and immersion to the game environment. The requests in the gaming industry for more realism have made intelligent agents more important than ever. Modeling and simulation of game agents and their surrounding environment provide an alternate setting to study dynamic agent behavior before integration into the game engine. The Cell-DEVS formalism, an extension of Cellular Automata, allows modeling such behaviors using the rigorously formalized Discrete Event Systems Specification (DEVS) formalism. This paper explains how to model and test reactive game agents using the Cell-DEVS formalism and the CD++ toolkit. To analyze the dynamic behavior of such agents, we perform several experiments in varying system configurations. Our experimental results confirm the versatility of Cell-DEVS and the functionalities in the CD++ toolkit to model comfort-driven, exploratory, and desire-driven game agents.
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Key words
Reactive Agents,Agents In The Game,Intelligence Agencies,Behavior Of Agents,Cellular Automata,Game Environment,Volcanic,Wettability,State Variables,Cellular Models,Agentic,Comfort Level,Exploratory Behavior,Number Of Agents,Calorific Value,Types Of Agents,Multiple Agents,Interesting Behavior,Monster,Emergent Behavior,Terrain Types,Game World,Cellular Automata Model,High Desire,Comfort Conditions,Different Types Of Agents,Border Cells,Set Of Rules,Tornado,Coupled Model
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