Hand gestures for continuous locomotion and snap turn for VR Experiences

Victhor Kronemberger,Renato Cherullo, Thiago Azevedo,Thiago Porcino,Alberto Raposo

25TH SYMPOSIUM ON VIRTUAL AND AUGMENTED REALITY, SVR 2023(2023)

Cited 0|Views0
No score
Abstract
Virtual Reality (VR) allows users to move through a plethora of immersive 3D worlds without leaving their spot with techniques such as smooth continuous locomotion. Nowadays, the standard is to do those sorts of inputs with controllers, however, hand tracking is an ever-growing technology that is gradually becoming relevant as one of the main input modalities available. The purpose of this study is to investigate which gestures works better to allow the user to move continuously in Virtual Environments (VEs) while also allowing it to do quick rotations in 45 and 180 degrees (snap turns). The inputs are compared in terms of efficiency, usability, and user preference.
More
Translated text
Key words
Virtual Reality,Locomotion,Hand Tracking,Human-Computer Interaction,Immersive inputs
AI Read Science
Must-Reading Tree
Example
Generate MRT to find the research sequence of this paper
Chat Paper
Summary is being generated by the instructions you defined