AoI-guaranteed Incentive Mechanism for Mobile Crowdsensing with Freshness Concerns

Yin Xu,Mingjun Xiao, Yu Zhu,Jie Wu,Sheng Zhang, Jinrui Zhou

IEEE Transactions on Mobile Computing(2023)

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摘要
With the explosive spread of smart mobile devices, Mobile CrowdSensing (MCS) has been becoming a promising paradigm, by which a platform can coordinate a group of workers to complete large-scale data collection tasks using their mobile devices. In this paper, we investigate the incentive mechanism design in MCS systems, taking the freshness of collected data and social benefits into consideration. First, the Age of Information (AoI) metric is introduced to measure the freshness of data. Then, we model the incentive mechanism design with AoI guarantees as an incomplete information two-stage Stackelberg game with multiple constraints. Next, we consider the scenario that all participants share the public utility function parameters of the Stackelberg game. By deriving the optimal remuneration paid by the platform and the optimal data update frequency for each worker, and proving the existence of a unique Stackelberg equilibrium, we propose an AoI-guaranteed Incentive Mechanism (AIM) that enables the platform and all workers to maximize their utilities simultaneously. Furthermore, we extend AIM to a general scenario where each participant has no prior knowledge of the utility function parameters of the game. By resorting to the Deep Reinforcement Learning (DRL) technique and modeling the two-stage Stackelberg game as a Markov decision process, we propose a DRL-based Incentive Mechanism (DIM) with AoI guarantees, which makes each participant effectively seek its optimal strategy through trial and error. Meanwhile, the system can guarantee that the AoI values of all data uploaded to the platform are not larger than a given threshold. Finally, numerical experiments on real-world traces are conducted to validate the efficacy and efficiency of AIM and DIM.
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关键词
Mobile Crowdsensing,Incentive Mechanism,Age of Information,Stackelberg Game,Deep Reinforcement Learning
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