Construction of Minecraft Virtual Reality Scene Based on Voxel Point Cloud

Communications in computer and information science(2023)

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Abstract
Virtual Reality is an important development direction in recent years. Minecraft, a popular sandbox game, has a great potential to become a virtual reality platform for building immersive environments. Traditional methods of building virtual reality scenes rely heavily on massive human labors and require high levels of proficiency. To address these limitations, we propose an automatic, voxelated 3D modeling method with foreground and background environment segmented that can reduce modeling costs and achieve effective application in Minecraft virtual reality scenes such as virtual campuses. The proposed method leverages the use of point cloud reconstruction using a voxelization approach. A pipeline of converting point cloud to Minecraft scene is developed. Through preprocessing, segmenting, coloring, and exporting, a Minecraft virtual reality scene can be automatically generated based on voxel point cloud. Due to the noise in point cloud may cause defect during voxelization, a denoising and smoothing method using slice scanning and voxel connectivity segmentation has been implemented. It can generate building structures with clear outlines and uniform colors. And the entire process requires low computational complexity and achieves fast generation. We conducted experiments based on this method in indoor scenes, outdoor building landmarks, and complex underground scenes, and obtained results with clear structures and smooth surfaces, saving a lot of time for subsequent detailed modeling.
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Key words
minecraft virtual reality scene,virtual reality
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