SWiMM DEEPeR: A Simulated Underwater Environment for Tracking Marine Mammals Using Deep Reinforcement Learning and BlueROV2.

Samuel Appleby, Kirsten Crane,Giacomo Bergami,A. Stephen McGough

2023 IEEE Conference on Games (CoG)(2023)

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摘要
This paper offers a feasibility study on using simulated environments for training autonomous underwater vehicles (AUVs). With the goal of monitoring marine megafauna, we propose a Unity-hosted simulation of a realistic open ocean environment, with a focus on simulating Blue Robotics’ BlueROV2. The result is SWiMM DEEPeR 1 , coupling the former simulation with a reinforcement learning (RL) pipeline. Animated marine mammal models emulate the target objects of the real-world deployment scenario, offering a solution in a new application space (conservation) as well as a new problem space (visual active tracking). We provide experiments with respect to each stage of the proposed pipeline: i) image similarity experiments provide evidence for decisions around image rendering and data transfer, ii) autoencoder training demonstrates the feasibility of mapping raw images to low-dimensional feature representations, iii) agent training demonstrates successful self-learnt vehicle control.
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关键词
Unity,active tracking,marine mammals,simulation environment,reinforcement learning,autoencoders
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