Interdisciplinary Project-Driven Learning in Game Design and Development

Seth Berrier, Karl Koehle, Kimberly Long Loken,Michael Tetzlaff,Tyler Thomas

Journal of Computing Sciences in Colleges(2022)

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摘要
This panel will discuss the game design and development (GDD) program at the University of Wisconsin - Stout, with an emphasis on its use of project-based learning in an interdisciplinary setting, and the student-led use of Agile practices like sprints, stand-up meetings, reviews and retrospectives. The panel will briefly discuss the history of the program at Stout before diving into the curriculum used, from the foundational course taken by all first-year students to the senior-year capstone experience. It is intended that the takeaways from the panel will have applications to computer science education in general, particularly the focus on interdisciplinary student projects.
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