Gaming Disorder

Computers in Human Behavior(2022)

Cited 0|Views1
No score
Abstract
Videogames can often be a source of pleasure and relaxation for many individuals, but they can also lead to disordered and potentially addictive behaviour, which is referred to as Gaming Disorder (GD). The purpose of the present systematic literature review was to explore virtual world avatars and the dynamics of the user-avatar relationship in the context of GD utilizing the Preferred Reporting Items for Systematic Reviews and Meta-analysis (PRISMA) guidelines. A total of 15 peer-reviewed studies were identified that met the inclusion criteria. The results showed a consistent positive association between avatar identification and GD across many of the studies. Gamers with GD often design an avatar to resemble their vision of their ideal self, and the avatar can be used as a means to reduce self-discrepancy between the actual and ideal self as well as compensate for perceived physical-world inadequacies. Moreover, the present review highlights how an individual's view of their ideal self in the context of the user-avatar relationship may extend beyond the limitations of what may be achievable in the physical world and include elements of fantasy derived from a game world. • Research into Gaming Disorder (GD) and the user-avatar relationship is steadily increasing. • GD is associated with greater levels of avatar identification compared to healthy gamers. • Gamers with GD design their avatar to resemble their vision of their ideal self. • Gamers with GD compensate for perceived physical-world inadequacies. • GD gamer's image of their ideal self can extend beyond what may be achievable in the physical world.
More
Translated text
Key words
Gaming disorder,Avatar,Videogame,Self-concept,Identification
AI Read Science
Must-Reading Tree
Example
Generate MRT to find the research sequence of this paper
Chat Paper
Summary is being generated by the instructions you defined