谷歌Chrome浏览器插件
订阅小程序
在清言上使用

Exploring the Impact of the Video Game Monite?on Exogenous Factors and Resilience against Bullying in Primary Education Students

Francisco-Ignacio Revuelta Dominguez,Jorge Guerra-Antequera,Juan-Antonio Antequera-Barroso, Maria-Inmaculada Pedrera-Rodriguez

EDUCATION SCIENCES(2023)

引用 0|浏览2
暂无评分
摘要
This study focuses on the issue of school bullying and explores the potential of video games as a tool to prevent and address this problem. To accomplish this, the video game Monite, specifically designed for the prevention of school bullying, was utilized, using the paradigm of digital game-based learning as an intervention methodology that emphasizes its educational and recreational potential. This study was conducted using a quasi-experimental approach, employing a pre-test and post-test design with a non-equivalent control group. The sample consisted of 92 boys and girls from fifth and sixth grade in primary education in the province of Caceres, Spain. Data were collected through questionnaires from the System for the Evaluation of Children and Adolescents (SENA), which allowed for the gathering of information on peer problems, school problems and family issues. The results show that there are significant differences between the intervention group and the control group regarding problems external to individuals. In conclusion, this study investigates the use of the video game Monite as a tool to prevent school bullying and analyzes its impact on students' perception of external agents such as family, peer group, and school. Our findings support its implementation in educational environments as an effective strategy.
更多
查看译文
关键词
videogames,bullying,scholar harassment,resilience
AI 理解论文
溯源树
样例
生成溯源树,研究论文发展脉络
Chat Paper
正在生成论文摘要