Being Social in VR Meetings: A Landscape Analysis of Current Tools

DESIGNING INTERACTIVE SYSTEMS CONFERENCE, DIS 2023(2023)

引用 0|浏览4
暂无评分
摘要
In the 21st century workplace (especially in COVID times), much human social interaction occurs during virtual meetings. Unlike traditional screen-based remote meetings, VR meetings promise a more richly embodied form of communication. This paper maps the experiential terrain of seven commercial VR meeting applications, with a particular focus on the range of shared social experiences and collaborative abilities these applications may enable or constrain. We examine a range of applications including Spatial, Glue VR, MeetinVR, Mozilla Hubs, VRChat, AltspaceVR, and Rec Room. We analyze and map avatar system strategies, meeting environments and in-world cues, meeting invitation model, and diferent models of participation. In addition, we argue that commercial applications for meeting in VR that cater to workplace contexts might beneft from borrowing some of the strategies used in more leisure-focused environments for supporting social interaction.
更多
查看译文
关键词
Virtual Reality,social VR,virtual meeting spaces,embodiment,social augmentation,communication afordances,VR meetings,emerging design practices
AI 理解论文
溯源树
样例
生成溯源树,研究论文发展脉络
Chat Paper
正在生成论文摘要