Light field processing for media applications

Joachim Keinert,Laura Fink, Florian Goldmann, Muhammad Shahzeb Khan Gul, Tobias Jaschke, Nico Prappacher,Matthias Ziegler,Michel Bätz, Siegfried Fößel

Elsevier eBooks(2023)

引用 0|浏览1
暂无评分
摘要
Light fields describe the amount and direction of light rays flowing through every point in space. They allow reproducing different perspectives of a captured scene or a digitized object. This is particularly beneficial for photo-realistic virtual reality scenarios. Unfortunately, practical applications are still rare, as capturing and processing of information divided up in rich angular and spatial details contained in a light field is difficult. To overcome this situation, this chapter will describe algorithms and software solutions for both sparse and dense light fields. At first, a complete pipeline from capturing and processing to rendering of light fields is described. Light field capture is performed using a custom-built camera array. A node-based processing solution in a professional post-production environment permits to steer the light field reconstruction process for best achievable quality. The result can then be integrated into a VR environment with the help of a game engine. In the second part of this chapter, possibilities of neural networks to increase achievable rendering quality or reduce processing and capturing efforts are explored in detail.
更多
查看译文
关键词
light field processing
AI 理解论文
溯源树
样例
生成溯源树,研究论文发展脉络
Chat Paper
正在生成论文摘要