Ohm VR: solving electronics escape room challenges on the roadmap towards gamified STEAM education
VRW(2023)
摘要
We present a prototype of VR application containing puzzles inspired by Electronics and Telecommunication classes validated qualitatively. The design utilizes escape room mechanics and the application features 3 levels: solving resistors circuits. amplifier circuit and the network configuration. It is implemented with Unity for Meta Quest 2 platform. The experience lasts about 30-45 minutes. It was evaluated by usability and user experience tests conducted with N=5 users. Learning outcome and knowledge retention was measured with a pre-test and post-test.
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关键词
Virtual reality,Education Gamilication,Electronics,STEAM,Escape room,Visualization design and evaluation methods
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