VR, Gaze, and Visual Impairment: An Exploratory Study of the Perception of Eye Contact across different Sensory Modalities for People with Visual Impairments in Virtual Reality

CHI Extended Abstracts(2023)

引用 2|浏览7
暂无评分
摘要
As social virtual reality (VR) becomes more popular, avatars are being designed with realistic behaviors incorporating non-verbal cues like eye contact. However, perceiving eye contact during a conversation can be challenging for people with visual impairments. VR presents an opportunity to display eye contact cues in alternative ways, making them perceivable for people with visual impairments. We performed an exploratory study to gain initial insights on designing eye contact cues for people with visual impairments, including a focus group for a deeper understanding of the topic. We implemented eye contact cues via visual, auditory, and tactile sensory modalities in VR and tested these approaches with eleven participants with visual impairments and collected qualitative feedback. The results show that visual cues indicating the gaze direction were preferred, but auditory and tactile cues were also prevalent as they do not superimpose additional visual information.
更多
查看译文
AI 理解论文
溯源树
样例
生成溯源树,研究论文发展脉络
Chat Paper
正在生成论文摘要