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RGBD-based Real-time Volumetric Reconstruction System: Architecture Design and Implementation

2022 IEEE INTERNATIONAL CONFERENCE ON VISUAL COMMUNICATIONS AND IMAGE PROCESSING (VCIP)(2022)

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Abstract
With the increasing popularity of commercial depth cameras, 3D reconstruction of dynamic scenes has aroused widespread interest. Although many novel 3D applications have been unlocked, real-time performance is still a big problem. In this paper, a low-cost, real-time system: LiveRecon3D, is presented, with multiple RGB-D cameras connected to one single computer. The goal of the system is to provide an interactive frame rate for 3D content capture and rendering at a reduced cost. In the proposed system, we adopt a scalable volume structure and employ ray casting technique to extract the surface of 3D content. Based on a pipeline design, all the modules in the system run in parallel and are designed to minimize the latency to achieve an interactive frame rate of 30 FPS. At last, experimental results corresponding to implementation with three Kinect v2 cameras are presented to verify the system's effectiveness in terms of visual quality and real-time performance.
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Key words
3D reconstruction,real-time,multiview,RGB-D cameras
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