Exploring Educational Scenarios through Interactive Environments and Agile User Stories: a Gamified Assessment Case Study
2022 International Symposium on Electronics and Telecommunications (ISETC)(2022)
Abstract
Emerging technologies and methods in educational activities have been developed with the aim of making the learning process more effective and engaging. In such a context, the current work proposes an educational assessment scenario through a 3D agile graphic environment. Elements of a Car Racing game (points, progress bar, check points) have been used to develop an interactive assessment environment, where the navigation architecture adapts the Agile Scrum framework, as an alternative mean to promote assessment achievements, aiming at reducing the cognitive stress present in traditional educational evaluation scenarios. (Abstract)
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Key words
Agile Scrum,gamified assessment,car-racing game,user stories
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