Use of video games in Physical Education and self-concept development in adolescence: sex-based differences

RETOS-NUEVAS TENDENCIAS EN EDUCACION FISICA DEPORTE Y RECREACION(2023)

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Abstract
Adolescence is the period of growth where major changes occur in all the dimensions that make up the human being. Also, the great current use of new technologies should be considered, specifically for this age group, the video games. The main aim of this study was to explore the relationship between the use of a video game in the field of Physical Education and the development of self-concept in adolescents, taking into account differences by sex. In addition, the effect of the video game used in the practice of the individual technique in basketball was analyzed. The analyses revealed that there was no improvement in self-concept in either the experimental or the control group, but that there were differences between sexes. Girls showed a greater improvement in physi-cal and emotional self-concept than boys. In the case of basketball, there were improvements in individual basketball technique in both groups as well as by sex. In this way, it can be concluded that the use of video games in adolescence can positively influence the improvement of the individual basketball technique and the self-concept of girls.
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Key words
Computer applications, Sport, Playgrounds, Puberty, Sex distribution, Basketball
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