ethnoVR 2.0.: A first-person experience of cross-cultural misunderstanding in Virtual Reality

International Symposium on Mixed and Augmented Reality (ISMAR)(2022)

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摘要
EthnoVR is an immersive first-person perspective experience of cross-cultural misunderstanding. The scenario, developed using the critical incidents method, covers a situation of cooperation between Chinese and Polish students. A quantitative investigation of the impact of 360 video (N=100) showed a reduction in ethnocentrism and an increase in cognitive empathy. In this paper we introduce the second iteration of ethnoVR - supplemented with extended content, available in English, Chinese and Polish. Additionally, we conducted qualitative UX research (N=31) which allowed us to map the emotions of users and the emotions they attributed to the characters in the movie.
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关键词
virtual reality,experience,first-person,cross-cultural
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