Integrating Game-based Learning in Distance Learning platforms: The case of “Ancient Theater of Philippi” tool

2022 International Conference on Interactive Media, Smart Systems and Emerging Technologies (IMET)(2022)

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Abstract
We present “The Ancient Theater of Philippi,” a 3D gamified educational tool that integrates an online platform for distance learning with a virtual environment aimed at interactive learning. We introduce the educational opportunity, design and development considerations and showcase the tool's functionality and use cases for students and educators.
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Key words
game,game-based learning,Ancient Theater of Philippi,distance learning
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