Integrating Game-based Learning in Distance Learning platforms: The case of “Ancient Theater of Philippi” tool
2022 International Conference on Interactive Media, Smart Systems and Emerging Technologies (IMET)(2022)
Abstract
We present “The Ancient Theater of Philippi,” a 3D gamified educational tool that integrates an online platform for distance learning with a virtual environment aimed at interactive learning. We introduce the educational opportunity, design and development considerations and showcase the tool's functionality and use cases for students and educators.
MoreTranslated text
Key words
game,game-based learning,Ancient Theater of Philippi,distance learning
AI Read Science
Must-Reading Tree
Example
![](https://originalfileserver.aminer.cn/sys/aminer/pubs/mrt_preview.jpeg)
Generate MRT to find the research sequence of this paper
Chat Paper
Summary is being generated by the instructions you defined