Towards Generating Novel Games Using Conceptual Blending
Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment(2021)
Abstract
We sketch the process of creating a novel video game by blending two video games specified in the Video Game Description Language (VGDL), following the COINVENT computational model of conceptual blending. We highlight the choices that need to be made in this process, and discuss the prospects for a computational game designer based on blending.
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Key words
Computational Creativity,Player Modeling,Level Generation,Procedural Content Generation,General Game Playing
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