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Development of First-Person Shooting Games Using Human Voice Command and its Potential Use for Serious Game Engines

2019 International Seminar on Application for Technology of Information and Communication (iSemantic)(2019)

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Abstract
Computer games have become a special attraction for some people. Every computer game has the same important structure including the use of images and sounds, objects that interact visually on the screen, and repeatedly update the display per second according to the simulated situation. One component in computer games is having objects that interact visually so that players can understand the game's storyline. One important structure in modern games is the presence of sound to enhance emotional feelings that can trigger feelings so that it can be used as an alternative for media rehabilitation for disabled people. However, for people with disabilities they have problems playing games that they like because of the limitations of the game control system so that in the development of game control systems biological and physiological sensors are added, one of which is voice control technology. Voice recognition is a system that has the ability to understand human speech in this study. We make computer games with the FPS genre using a sound control system created using the Unity Windows Speech Library engine from Unity3D 5.5 as a game engine to create games with voice recognition system facilities in it.
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Key words
FPS Game,Voice Recognition,Human Voice Commands,Unity
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