Harmony or Involution: Game Inspiring Age-of-Information Optimization for Edge Data Gathering in Internet of Things

ACM Transactions on Sensor Networks(2022)

引用 0|浏览12
暂无评分
摘要
Age-of-Information (AoI) is recently reckoned as a suitably parameter to evaluate the freshness of collected information, which is essential for data retrieval in Internet of Things (IoTs), especially the monitoring tasks, e.g., the operating situation of equipments. To motivate a large number of sensor nodes and solicit more up-to-date information from these nodes, the control center usually allocates rewards to nodes according to their proportional contributions. This induces intense competitions among nodes who try to gain high payoffs by carefully balancing the rewards and the costs. In this paper, we propose a novel stochastic game model to formulate the competition among sensor nodes, which considers AoI as a metric used by the control center to quantify the contributions of nodes. We also take into account the uncertainty of channel quality that affects the transmission success ratio of packets generated by nodes. Finally, we design an ϵ-Nash learning algorithm, which adopts the θ -greedy exploration strategy, to derive the ϵ-approximate Nash equilibrium such that nodes can maximize their long-term payoffs. Our substantive simulation results and analysis verify that the proposed algorithm outperforms baseline algorithms in bringing higher payoffs to nodes and more fresh information to the control center.
更多
查看译文
关键词
Age-of-Information,game theory,learning,Internet of Things
AI 理解论文
溯源树
样例
生成溯源树,研究论文发展脉络
Chat Paper
正在生成论文摘要