Modeling of the 3D Tree Skeleton Using Real-World Data: A Survey

IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS(2023)

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摘要
Tree modeling has been extensively studied in computer graphics. Recent advances in the development of high-resolution sensors and data processing techniques are extremely useful for collecting 3D datasets of real-world trees and generating increasingly plausible branching structures. The wide availability of versatile acquisition platforms allows us to capture multi-view images and scanned data that can be used for guided 3D tree modeling. In this paper, we carry out a comprehensive review of the state-of-the-art methods for the 3D modeling of botanical tree geometry by taking input data from real scenarios. A wide range of studies has been proposed following different approaches. The most relevant contributions are summarized and classified into three categories: (1) procedural reconstruction, (2) geometry-based extraction, and (3) image-based modeling. In addition, we describe other approaches focused on the reconstruction process by adding additional features to achieve a realistic appearance of the tree models. Thus, we provide an overview of the most effective procedures to assist researchers in the photorealistic modeling of trees in geometry and appearance. The article concludes with remarks and trends for promising research opportunities in 3D tree modeling using real-world data.
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关键词
Vegetation,Three-dimensional displays,Solid modeling,Data models,Skeleton,Image reconstruction,Geometry,Tree modeling,3D reconstruction,real-world data processing,computational geometry,realistic rendering
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