Integration of persuasive elements into exergames: Application in the development of a novel gait rehabilitation system for children with musculoskeletal conditions
Journal of Biomedical Informatics(2022)
摘要
•Application of the Persuasive System Design model for the development of therapeutic VG/VR exergames.•Gait rehabilitation system using biofeedback and gamified/virtual reality (VG/VR).•A method that supports the progression of therapy for VG/VR exergames.•Technique for measuring gait parameters related to subjects’ psycho-motor status.
更多查看译文
关键词
Computer-Assisted Therapy,Gait,Rehabilitation,Video games,Child
AI 理解论文
溯源树
样例
生成溯源树,研究论文发展脉络
Chat Paper
正在生成论文摘要