A Gpu-Accelerated Sharp Interface Immersed Boundary Method for Versatile Geometries

SSRN Electronic Journal(2022)

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Abstract
We present a Graphical Processing Unit (GPU) accelerated sharp interface Immersed Boundary (IB) method that can be applied to versatile geometries on a staggered Cartesian grid. The current IB solver predicts the flow around arbitrary surfaces of both finite and negligible thicknesses with improved accuracy near the sharp edges. The proposed methodology first uses a modified signed distance algorithm to track the complex geometries on the structured Cartesian grid accurately. Afterwards, we impose the boundary conditions by reconstructing the flow variables on the near boundary nodes in both fluid and solid domains. We have also shown a reduction of Spurious Force Oscillations (SFOs) near the moving boundaries with reduced divergence error. The accuracy of the present solver is demonstrated at low Reynolds numbers over different stationary and moving rigid geometries associated with sharp edges pertaining to several engineering applications. We have discussed the steps for GPU optimisation of the present solver. Our implementation ensures the concurrent execution of threads for the field extension-based velocity and pressure reconstruction algorithm on a GPU. More than 100x speedup is obtained on NVIDIA V100 GPU for the three-dimensional oscillating sphere simulation. It is observed that the speedup is higher for larger mesh sizes. The computational performance over both the multi-core Control Processing Units (CPUs) and NVIDIA GPUs (V100 and A100) using OpenACC is also provided for the insect flow simulation.
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