Action-Centered Exposure Therapy Using a Serious Game to Help Individuals with Alcohol Use Disorder

SERIOUS GAMES, JCSG 2021(2021)

Cited 0|Views4
No score
Abstract
Alcohol use disorder is a worldwide issue causing distress and harm all over societies. The rate of relapse and dropout alcohol addiction treatment shows the necessity to improve those treatments. It is often caused by a lack of motivation or boredom. Cue exposure therapy is an effective treatment that tries to prevent relapses, but it has too many flaws preventing a global inhibition of the addiction. Virtual reality exposure therapy improves cue exposure therapy by using a virtual environment, that way the treatment is less situation-dependent by controlling a virtual world and its context. Serious games are used to address problems that we can find in more classical ways of learning such as motivation and boredom. It also allows the patient to have more active participation. This new approach aims to combine virtual reality exposure therapy, and action-centered exposure therapy, with a serious game to avoid dropout and have better self-commitment from patients. This paper provides key elements to propose a new approach to help tackle AUD. A prototype, to give an example of the implementation, a serious game is also presented.
More
Translated text
Key words
Alcohol use disorder, Action-Centered Exposure Therapy, Virtual Reality Exposure Therapy, Serious game, Interactivity
AI Read Science
Must-Reading Tree
Example
Generate MRT to find the research sequence of this paper
Chat Paper
Summary is being generated by the instructions you defined