Fringe projection profilometry system verification for 3D shape measurement using virtual space of game engine

OPTICAL REVIEW(2021)

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摘要
Fringe projection profilometry (FPP) is a technique used for obtaining the three-dimensional shape of an object in fields such as reverse engineering, cultural heritage, and computer vision. The FPP measurement accuracy significantly depends on the arrangement of the measurement system, measurement space conditions, equipment setting, and object characteristics. However, experimental verification of the measurement conditions is time-consuming and expensive. This study presents a simulator that can set a broader range of measurement conditions. This simulator was developed using Unity, which is an integrated development environment for video games. The proposed simulator can be configured with a graphical user interface for device placement and operation, and it can freely adjust the aperture, exposure time, and depth-of-field of the camera. The measurement simulation results for a CAD model obtained using the proposed simulator are presented. The results indicate that camera defocus or unfit exposure time causes phase measurement errors.
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关键词
Fringe projection profilometry, Three-dimensional shape measurement, Virtual space, Game engine
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