Virtual Reality and Its Influence in People Emotions

NEW TRENDS IN DISRUPTIVE TECHNOLOGIES, TECH ETHICS AND ARTIFICIAL INTELLIGENCE: THE DITTET COLLECTION(2022)

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Abstract
Nowadays, Virtual Reality, commonly known as VR, is becoming more and more popular and accessible for everyone. The main purpose of this paper is to explain ways in which virtual reality can influence people emotions. This experiment will be conducted by using a horror VR game where some users will explain their feelings while playing a demo. The goal is to understand how the distribution of the different elements in the screen, the variety of sounds, the music, and all in all, the aesthetic of the game, can influence some psychological aspects in order to comprehend the best method of creating an interesting and fascinating experience for future VR users. In addition, players will be asked to solve a problem while avoiding an enemy who will scare them if they get caught. This way, it will also be possible to study how to create difficult but fun challenges in videogames. Unity is the main software that will be used to create the experience while Oculus Quest 2 will be the platform where users will have the opportunity to test the game. Additional software like Audacity and Paint will be used to develop the environment
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Key words
VR, Videogames, Emotions, Oculus quest 2
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