A Deep Reinforcement Learning Blind AI in DareFightingICE
2022 IEEE Conference on Games (CoG)(2022)
Abstract
This paper presents a deep reinforcement learning agent (AI) that uses sound as the input on the DareFightingICE platform at the DareFightingICE Competition in IEEE CoG 2022. In this work, an AI that only uses sound as the input is called blind AI. While state-of-the-art AIs rely mostly on visual or structured observations provided by their environments, learning to play games from only sound is still new and thus challenging. We propose different approaches to process audio data and use the Proximal Policy optimization algorithm for our blind AI. We also propose to use our blind AI in evaluation of sound designs submitted to the competition and define two metrics for this task. The experimental results show the effectiveness of not only our blind AI but also the proposed two metrics.
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Key words
Sound,Blind AI,Deep Reinforcement Learning,Proximal Policy optimization,Fighting Game,FightingICE,DareFightingICE
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