The Videogame Affordances Corpus

Gerard R. Bentley,Joseph C. Osborn

semanticscholar(2019)

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摘要
Videogames are created for human players whose commonsense knowledge of real-world objects and interactions (and their familiarity with other games) primes them for successful play. Action games feature recurring formal elements including a directly controlled avatar, moving enemies, resource pickups, and portals to new map areas; mapping these onto culturally significant symbols helps players learn to play quickly. We present a schema, annotation tool, and dataset for codifying screenshots containing game objects in terms of their affordances, which is suitable for AI agents and machine learning algorithms for a variety of interesting and significant
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