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Automata theory : a gamification approach

semanticscholar(2021)

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Abstract
Automata Theory, a theoretical branch of computer science, helps “to understand how machines compute functions and solve problems. An automaton is any machine that uses a specific, repeatable process to convert information into different forms. Gamification is an example of an automaton. The goal of gamification is the implementation of game mechanics in real-world contexts for non-gaming purposes, to foster human motivation and performance in regard to a given activity. This can be used for the automation” of mundane tasks. Customization and tailoring of interests, “content curation, life management, using all of these options, information can be gathered quickly and delivered effectively to” users. Based on this, a theoretical understanding of automata theory in gamification application was presented. The game mechanics configuration, when deliberately varied, in regards to the effect of fulfilling their basic functionalities can potentially improve user engagement, productivity, flow, learning, crowdsourcing, recruitment and evaluation, exercise, traffic violation, and so on.
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