My Eyes Hurt: Effects of Jitter in 3D Gaze Tracking
2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)(2022)
摘要
Jitter, small fluctuations in the signal, is one of the major sources for a decrease in motor performance and a negative user experience in virtual reality (VR) systems. Current technologies still cannot eliminate jitter in VR systems, especially in the eye-gaze tracking systems embedded in many head-mounted displays. In this work, we used an HTC Vive Pro Eye, artificially added 0.5°, 1°, and 1.5°...
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关键词
Performance evaluation,Visualization,Three-dimensional displays,Error analysis,Conferences,Gaze tracking,Virtual reality
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