My Eyes Hurt: Effects of Jitter in 3D Gaze Tracking

2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)(2022)

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摘要
Jitter, small fluctuations in the signal, is one of the major sources for a decrease in motor performance and a negative user experience in virtual reality (VR) systems. Current technologies still cannot eliminate jitter in VR systems, especially in the eye-gaze tracking systems embedded in many head-mounted displays. In this work, we used an HTC Vive Pro Eye, artificially added 0.5°, 1°, and 1.5°...
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关键词
Performance evaluation,Visualization,Three-dimensional displays,Error analysis,Conferences,Gaze tracking,Virtual reality
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