Evaluating a gamification proposal for learning usability heuristics: Heureka

International Journal of Human-Computer Studies(2022)

Cited 20|Views9
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Abstract
•A gamification strategy allows students to learn Nielsen's 10 heuristic usability rules.•Gamification-based training improves students’ usability knowledge in the short term.•Gamification positively impacts on students' motivation in learning usability.
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Key words
Usability,Nielsen heuristics,Gamification,Student experiment
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