Virtual Reality for enhanced learning in artistic disciplines of degree of video games

iberian conference on information systems and technologies(2021)

引用 2|浏览0
暂无评分
摘要
This work is based on the hypothesis that implementation of virtual reality (VR) technology in the classroom helps to improve student’s academic performance. The proposal involves new teaching methodologies that incorporate VR and gamification techniques in video games projects development. The methodological implementation takes place in the subjects of Modern Art, and Sound and Virtual Reality of Video Games degree. Both subjects are based in artistic content, so the study focuses on the contribution that technology provides as a medium for the development of video game content. Variables such as Difficulty, degree of satisfaction or usefulness (utility) from student’s responses to questionnaires are evaluated. Results show high correlations between variables and explain in a way the latent variable, motivation. This research approach will initially be implemented in the academic courses of the School of New Interactive Technologies of the University of Barcelona.
更多
查看译文
关键词
Enhanced learning,Videogame,Virtual Reality,Modern Art
AI 理解论文
溯源树
样例
生成溯源树,研究论文发展脉络
Chat Paper
正在生成论文摘要