Mediating Flow Theory in PC Game Addiction and Cyberbullying: A Quantitative Study

2020 The 4th International Conference on E-Society, E-Education and E-Technology(2020)

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摘要
Cyberbullying and Video Game Addiction are some of the main concerns thriving from playing PC Video Games. It is without a doubt that both hamper daily activities and ruins inter-personal relationships. This study looks at how the state of Flow affects Cyberbullying and Video Game Addiction in playing PC Games. When players experience Flow, they lose self-consciousness, and they tend to forget about their surroundings. Subsequently, they focus only on what they are doing, neglecting any change from their environment. Though studies exist that show a possible relationship between Flow and Video Game Addiction, the study goes further by determining which of the criteria of the Gaming Addiction Scale (GAS) is highly influenced by the state of Flow. Subsequently, the study aimed to know the relationship of Flow to Cyberbullying and Game Addiction to Cyberbullying. The existing survey questionnaire from the literature was prepared through Google Forms. A total of seventy-three (73) respondents answered the survey through the snowballing sampling technique. The result revealed that out of the eight (8) criteria of GAS, Salience had the highest relationship followed by Mood Modification, Tolerance, Problems, and Conflict. The higher the state of Flow, the higher the tendency for gamers to experience addiction. However, the result further revealed that Flow is not a predictor for Cyberbullying (perpetrator and victimization). Other results are discussed in the paper.
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关键词
cyberbullying,pc game addiction,flow theory
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