Monopoly-based Game with Augmented Reality Intervention in Higher Education

semanticscholar(2021)

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摘要
The gamification intervention is a pedagogical approach of learning activities that introduces game mechanics in a non-game context to drive the learning outcomes. In the era of technology and recent advances, the education system has evolved significantly, by adopting many software, tools, and gamification elements to learning. This concept paper will discuss how board games could be developed based on the typical gamification mechanics, specifically adopting the concepts of Monopoly. The application of board games with Augmented Reality (AR) elements in learning among undergraduate students is a new approach that can be taken in the classroom. By implementing AR into any gamification-based intervention, it gives the player better immersion and a different experience than they are used to. This study proposed that any subject in Higher Education will be better understood through the elements of gamification using board games. Additionally, the utilization of gamification in the education context exerts the element of fun in learning, through motivation and enthusiasm.
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