Emotional Understanding Skills Training Using Educational Computer Game in Children with Autism Spectrum Disorder (ASD) - Case Study

M. Stankova,P. Mihova, T. Kamenski, K. Mehandjiiska

MIPRO(2021)

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摘要
The paper presents the results of Educational computer's game application for social skills training by recognizing and naming emotions in children with Autism spectrum disorder (ASD). The educational computer game was developed on the basis of the ability model of Emotional intelligence. The main target of the game is to develop skills in children with ASD for emotional recognition, understanding and naming using story-based (plot) pictures and emoticons. The educational computer game was incorporated in the e-learning platform Moodle. The paper presents a case of a child with ASD and the results from a repeated application of the game. An analysis was made of the upgrading the skills for recognizing the emotions by counting the mistakes, searching for additional information, correct and false attempts in the individual modules of the game as well as the time for completing the tasks. Additionally, a survey for the parents was applied to collect information about the behavior of the child, his interest in the game and his motivation. The results show the need for short instruction, use of simple words and the game's positive effect on recognizing emotions.
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关键词
educational computer game,autism,behaviour
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