Understanding Flash-Based Storage I/O Behavior of Games

Adnan Maruf,Zhengyu Yang, Bridget Davis, Daniel Kim, Jeffrey Wong, Matthew Durand,Janki Bhimani

2021 IEEE 14th International Conference on Cloud Computing (CLOUD)(2021)

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摘要
Computer games are an extremely popular but overlooked workload. Cloud-gaming has been one of the biggest buzzwords in the gaming industry throughout 2020. The rapid growth of the video gaming industry and the diverse set of popular video games available today raises increasing concern to properly understand its I/O characteristics to improve their performance and design better gaming servers and ...
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Industries,Cloud computing,Design methodology,Conferences,Games,Organizations,Software
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