Fuzzy Logic for Video Game Engagement Analysis using Facial Emotion Recognition

Tanaya Killedar, Gunjan Suriya, Pragya Sharma, Maheshwari Rathor,Aditya Gupta

2021 8th International Conference on Signal Processing and Integrated Networks (SPIN)(2021)

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摘要
Computer games have become popular recently, yet evaluating the user’s emotional state to understand their engagement lags far behind. There are few methods of assessing emotional responses and even fewer methods of quantifying emotions during play. This paper proposes a method for classifying a player’s emotional state and quantifying the engagement of a player in a game. The Emotions are recogni...
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关键词
Fuzzy logic,Emotion recognition,Analytical models,Target recognition,Face recognition,Games,Signal processing
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