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Designing a Cultural Augmented Reality Application For Educational Purposes

2021 6th South-East Europe Design Automation, Computer Engineering, Computer Networks and Social Media Conference (SEEDA-CECNSM)(2021)

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Abstract
Within the past years, cultural organizations have shown an increasing tendency to adopt technologically innovative solutions in their activities. This shift is attributed to the wider technological evolution, in general, and the manifold capabilities that modern mobile devices have, in particular. Augmented Reality (AR) applications constitute a typical example of an interactive solution which ha...
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Key words
Manifolds,Three-dimensional displays,Social networking (online),Navigation,Organizations,Software,Mobile handsets
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