Statistical Modelling of Level Difficulty in Puzzle Games

2021 IEEE Conference on Games (CoG)(2021)

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摘要
Successful and accurate modelling of level difficulty is a fundamental component of the operationalisation of player experience as difficulty is one of the most important and commonly used signals for content design and adaptation. In games that feature intermediate milestones, such as completable areas or levels, difficulty is often defined by the probability of completion or completion rate; how...
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Analytical models,Adaptation models,Conferences,Games,Predictive models,Probability,Market research
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