Directions for 3D User Interface Research from Consumer VR Games

IEEE Transactions on Visualization and Computer Graphics(2021)

Cited 24|Views21
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Abstract
With the continuing development of affordable immersive virtual reality (VR) systems, there is now a growing market for consumer content. The current form of consumer systems is not dissimilar to the lab-based VR systems of the past 30 years: the primary input mechanism is a head-tracked display and one or two tracked hands with buttons and joysticks on hand-held controllers. Over those 30 years, ...
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Key words
Games,User interfaces,Three-dimensional displays,Control systems,Visualization,Standards,Guidelines
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