Directions for 3D User Interface Research from Consumer VR Games
IEEE Transactions on Visualization and Computer Graphics(2021)
Abstract
With the continuing development of affordable immersive virtual reality (VR) systems, there is now a growing market for consumer content. The current form of consumer systems is not dissimilar to the lab-based VR systems of the past 30 years: the primary input mechanism is a head-tracked display and one or two tracked hands with buttons and joysticks on hand-held controllers. Over those 30 years, ...
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Key words
Games,User interfaces,Three-dimensional displays,Control systems,Visualization,Standards,Guidelines
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