Agile Game in Online Environment

ADVANCED INFORMATION SYSTEMS ENGINEERING WORKSHOPS(2021)

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Abstract
The outbreak of the global coronavirus pandemic worsened the conditions for teaching, and it was necessary to teach students to use technologies and tools of remote communication, such as Skype, Google meets or today's most popular software from Microsoft - MS Teams. Since we primarily teach agile project management using practical methods, specifically games, it was necessary to invent and design a game that can be played through remote communication channels, not only in classes with students' physical presence. The game was designed in ADLM software, which stands for Application Life-cycle Management, called JunoOne. Through this tool, the course of the entire project (agile game) will be recorded in the game, and students will be able to try not only the style of agile project management in the Scrum framework but also in the real tool used in practice. This paper's main goal is to present the created agile game in a real tool and the concept of how to play the game remotely. Unfortunately, the game as such has not yet been played due to the bad pandemic situation.
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Key words
Agile game, JunoOne, Project, Students, Task
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