Demystifying the Largest Live Game Streaming Platform via Black-Box Measurement

2020 IEEE Intl Conf on Parallel & Distributed Processing with Applications, Big Data & Cloud Computing, Sustainable Computing & Communications, Social Computing & Networking (ISPA/BDCloud/SocialCom/SustainCom)(2020)

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摘要
Empowered by today's fast development of e-sports (Electronic Sports) games, more and more people are watching live-game-streaming through various platforms aside from playing by themselves. Understanding the characteristics of these platforms can benefit both the game viewers and the platform. However, the live game streaming platforms in China, which has the largest game market in terms of both ...
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关键词
Games,Quality of experience,Optimization,Consumer electronics,Land mobile radio,Sports
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