Towards real-time photorealistic 3D holography with deep neural networks

NATURE(2021)

Cited 345|Views90
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Abstract
The ability to present three-dimensional (3D) scenes with continuous depth sensation has a profound impact on virtual and augmented reality, human–computer interaction, education and training. Computer-generated holography (CGH) enables high-spatio-angular-resolution 3D projection via numerical simulation of diffraction and interference 1 . Yet, existing physically based methods fail to produce holograms with both per-pixel focal control and accurate occlusion 2 , 3 . The computationally taxing Fresnel diffraction simulation further places an explicit trade-off between image quality and runtime, making dynamic holography impractical 4 . Here we demonstrate a deep-learning-based CGH pipeline capable of synthesizing a photorealistic colour 3D hologram from a single RGB-depth image in real time. Our convolutional neural network (CNN) is extremely memory efficient (below 620 kilobytes) and runs at 60 hertz for a resolution of 1,920 × 1,080 pixels on a single consumer-grade graphics processing unit. Leveraging low-power on-device artificial intelligence acceleration chips, our CNN also runs interactively on mobile (iPhone 11 Pro at 1.1 hertz) and edge (Google Edge TPU at 2.0 hertz) devices, promising real-time performance in future-generation virtual and augmented-reality mobile headsets. We enable this pipeline by introducing a large-scale CGH dataset (MIT-CGH-4K) with 4,000 pairs of RGB-depth images and corresponding 3D holograms. Our CNN is trained with differentiable wave-based loss functions 5 and physically approximates Fresnel diffraction. With an anti-aliasing phase-only encoding method, we experimentally demonstrate speckle-free, natural-looking, high-resolution 3D holograms. Our learning-based approach and the Fresnel hologram dataset will help to unlock the full potential of holography and enable applications in metasurface design 6 , 7 , optical and acoustic tweezer-based microscopic manipulation 8 – 10 , holographic microscopy 11 and single-exposure volumetric 3D printing 12 , 13 .
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Key words
Computational science,Computer science,Displays,Optical manipulation and tweezers,Science,Humanities and Social Sciences,multidisciplinary
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