Physical Games in K-12 despite COVID-19

HOTMOBILE(2021)

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摘要
ABSTRACTIn this poster, we present the potential of extending 6Fit-a-Part, our recently proposed physical distancing platform, to enable interactive physical games in school campuses despite COVID-19 restrictions. To minimize the risk of infection, traditional physical games must be modified such that the inter-player distance remains beyond 6 feet at all times. Our wearable electronic gadget that beeps when it approaches another similar device can facilitate such games, however, it must first solve 3 fundamental challenges: high accuracy, low delay, and high robustness. We highlight that 6Fit-a-Part adopts an improved two way ranging protocol using ultra-wideband radio (UWB) which can provide accurate inter-player distance measurements in real-time. Furthermore, 6Fit-a-Part leverages wireless channel features to perform occlusion detection continuously so that erroneous measurements caused by human occlusions can be corrected. 6Fit-a-Part is designed to be a lightweight wearable device making it a suitable accessory even during games. By compromising rules of tradition physical games, we show that 6Fit-a-Part is capable of seamlessly re-enabling physical games while still enabling physical distancing.
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