Research of Quick Processing Mechanism for Massive Battlefield Situation Data in Combat Simulation

Communications in Computer and Information Science(2012)

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摘要
In the combat simulation, the battlefield situation data need be stored and visualized, but battlefield situation data volume is becoming larger, it is difficult to handle, we build compression and decompression mechanism to solve the problem, we also improve the visualization mechanism, the situation information is divided into static type and dynamic type, in the simulation process the dynamic information need be handled from the beginning to the end. Through the two kinds of mechanisms the situation data is handled effectively.
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关键词
combat simulation,battlefield situation dat,visualization,compression,decompression
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